SwfdecPlayer

SwfdecPlayer — main playback object

Synopsis


#include <swfdec/swfdec.h>

                    SwfdecPlayer;
void                swfdec_init                         (void);
SwfdecPlayer*       swfdec_player_new                   (SwfdecAsDebugger *debugger);
gboolean            swfdec_player_is_initialized        (SwfdecPlayer *player);
const SwfdecURL*    swfdec_player_get_url               (SwfdecPlayer *player);
void                swfdec_player_set_url               (SwfdecPlayer *player,
                                                         const SwfdecURL *url);
const SwfdecURL*    swfdec_player_get_base_url          (SwfdecPlayer *player);
void                swfdec_player_set_base_url          (SwfdecPlayer *player,
                                                         const SwfdecURL *url);
const char*         swfdec_player_get_variables         (SwfdecPlayer *player);
void                swfdec_player_set_variables         (SwfdecPlayer *player,
                                                         const char *variables);
double              swfdec_player_get_rate              (SwfdecPlayer *player);
void                swfdec_player_get_default_size      (SwfdecPlayer *player,
                                                         guint *width,
                                                         guint *height);
void                swfdec_player_get_size              (SwfdecPlayer *player,
                                                         int *width,
                                                         int *height);
void                swfdec_player_set_size              (SwfdecPlayer *player,
                                                         int width,
                                                         int height);
glong               swfdec_player_get_next_event        (SwfdecPlayer *player);
guint               swfdec_player_get_background_color  (SwfdecPlayer *player);
SwfdecScaleMode     swfdec_player_get_scale_mode        (SwfdecPlayer *player);
void                swfdec_player_set_scale_mode        (SwfdecPlayer *player,
                                                         SwfdecScaleMode mode);
SwfdecAlignment     swfdec_player_get_alignment         (SwfdecPlayer *player);
void                swfdec_player_set_alignment         (SwfdecPlayer *player,
                                                         SwfdecAlignment align);
SwfdecPlayerScripting* swfdec_player_get_scripting      (SwfdecPlayer *player);
void                swfdec_player_set_scripting         (SwfdecPlayer *player,
                                                         SwfdecPlayerScripting *scripting);
gboolean            swfdec_player_get_allow_fullscreen  (SwfdecPlayer *player);
void                swfdec_player_set_allow_fullscreen  (SwfdecPlayer *player,
                                                         gboolean allow);
gboolean            swfdec_player_get_fullscreen        (SwfdecPlayer *player);
SwfdecRenderer*     swfdec_player_get_renderer          (SwfdecPlayer *player);
void                swfdec_player_set_renderer          (SwfdecPlayer *player,
                                                         SwfdecRenderer *renderer);
void                swfdec_player_render                (SwfdecPlayer *player,
                                                         cairo_t *cr);
void                swfdec_player_render_with_renderer  (SwfdecPlayer *player,
                                                         cairo_t *cr,
                                                         SwfdecRenderer *renderer);
gulong              swfdec_player_advance               (SwfdecPlayer *player,
                                                         gulong msecs);
gboolean            swfdec_player_mouse_move            (SwfdecPlayer *player,
                                                         double x,
                                                         double y);
gboolean            swfdec_player_mouse_press           (SwfdecPlayer *player,
                                                         double x,
                                                         double y,
                                                         guint button);
gboolean            swfdec_player_mouse_release         (SwfdecPlayer *player,
                                                         double x,
                                                         double y,
                                                         guint button);
gboolean            swfdec_player_key_press             (SwfdecPlayer *player,
                                                         guint keycode,
                                                         guint character);
gboolean            swfdec_player_key_release           (SwfdecPlayer *player,
                                                         guint keycode,
                                                         guint character);
gboolean            swfdec_player_get_focus             (SwfdecPlayer *player);
void                swfdec_player_set_focus             (SwfdecPlayer *player,
                                                         gboolean focus);
const char*         swfdec_player_get_selection         (SwfdecPlayer *player);
const GList*        swfdec_player_get_audio             (SwfdecPlayer *player);
gulong              swfdec_player_get_maximum_runtime   (SwfdecPlayer *player);
void                swfdec_player_set_maximum_runtime   (SwfdecPlayer *player,
                                                         gulong msecs);

Object Hierarchy

  GObject
   +----SwfdecAsContext
         +----SwfdecPlayer
               +----SwfdecGtkPlayer

Properties

  "alignment"                SwfdecAlignment       : Read / Write
  "allow-fullscreen"         gboolean              : Read / Write
  "background-color"         guint                 : Read
  "base-url"                 SwfdecURL*            : Read / Write
  "cache-size"               gulong                : Read / Write
  "default-height"           guint                 : Read
  "default-width"            guint                 : Read
  "focus"                    gboolean              : Read / Write
  "fullscreen"               gboolean              : Read
  "height"                   gint                  : Read / Write
  "initialized"              gboolean              : Read
  "loader-type"              GType*                : Read / Write / Construct Only
  "max-runtime"              gulong                : Read / Write
  "mouse-cursor"             SwfdecMouseCursor     : Read
  "next-event"               glong                 : Read
  "rate"                     gdouble               : Read
  "renderer"                 SwfdecRenderer*       : Read / Write / Construct
  "scale-mode"               SwfdecScaleMode       : Read / Write
  "scripting"                SwfdecPlayerScripting*  : Read / Write
  "selection"                gchar*                : Read
  "socket-type"              GType*                : Read / Write / Construct Only
  "start-time"               SwfdecTimeVal*        : Write / Construct Only
  "system"                   SwfdecSystem*         : Read / Write
  "url"                      SwfdecURL*            : Read
  "variables"                gchar*                : Read / Write
  "width"                    gint                  : Read / Write

Signals

  "advance"                                        : Run Last
  "audio-added"                                    : Run Last
  "audio-removed"                                  : Run Last
  "fscommand"                                      : Run Last
  "handle-key"                                     : Run Last
  "handle-mouse"                                   : Run Last
  "invalidate"                                     : Run Last
  "launch"                                         : Run Last
  "missing-plugins"                                : Run Last
  "query-size"                                     : Run Last

Description

A SwfdecPlayer is the main object used for playing back Flash files through Swfdec.

A player interacts with the outside world in a multitude of ways. The most important ones are described below.

Input is handled via the SwfdecLoader class. A SwfdecLoader is set on a new player using swfdec_player_set_loader().

When the loader has provided enough data, you can start playing the file. This is done in steps by calling swfdec_player_advance() - preferrably as often as swfdec_player_get_next_event() indicates. Or you can provide user input to the player by calling for example swfdec_player_handle_mouse().

You can use swfdec_player_render() to draw the current state of the player. After that, connect to the SwfdecPlayer:invalidate signal to be notified of changes.

Audio output is handled via the SwfdecAudio class. One SwfdecAudio object is created for every output using the SwfdecPlayer::audio-added signal.

Details

SwfdecPlayer

typedef struct _SwfdecPlayer SwfdecPlayer;

This is the base object used for playing Flash files.


swfdec_init ()

void                swfdec_init                         (void);

Initializes the Swfdec library.


swfdec_player_new ()

SwfdecPlayer*       swfdec_player_new                   (SwfdecAsDebugger *debugger);

Creates a new player. This function is supposed to be used for testing. Because of this, the created player will behave as predictable as possible. For example, it will generate the same random number sequence every time. The function calls swfdec_init() for you if it wasn't called before.

debugger :

NULL or a SwfdecAsDebugger to use for debugging this player.

Returns :

The new player

swfdec_player_is_initialized ()

gboolean            swfdec_player_is_initialized        (SwfdecPlayer *player);

Determines if the player is initalized yet. An initialized player is able to provide basic values like width, height or rate. A player may not be initialized if the loader it was started with does not reference a Flash resources or it did not provide enough data yet. If a player is initialized, it will never be uninitialized again.

player :

a SwfdecPlayer

Returns :

TRUE if the basic values are known.

swfdec_player_get_url ()

const SwfdecURL*    swfdec_player_get_url               (SwfdecPlayer *player);

Gets the URL of the resource that is currently played back. If no URL has been set on the player yet, NULL is returned.

player :

a SwfdecPlayer

Returns :

the SwfdecURL currently played back or NULL

swfdec_player_set_url ()

void                swfdec_player_set_url               (SwfdecPlayer *player,
                                                         const SwfdecURL *url);

Sets the url for the main data. This function may only be called once.

player :

a SwfdecPlayer

url :

the url for the initial reference in this player

swfdec_player_get_base_url ()

const SwfdecURL*    swfdec_player_get_base_url          (SwfdecPlayer *player);

Gets the base URL that this player uses when resolving a relative URL. It is automatically set to the parent directory of the currently played back resource, but can be changed using swfdec_player_set_base_url(). When no resource has been set on the player yet, NULL is returned.

player :

a SwfdecPlayer

Returns :

the base SwfdecURL for resolving relative links or NULL

swfdec_player_set_base_url ()

void                swfdec_player_set_base_url          (SwfdecPlayer *player,
                                                         const SwfdecURL *url);

Sets the URL that will be used for resolving realtive links inside the player.

player :

a SwfdecPlayer

url :

a SwfdecURL or NULL to reset to defaults

swfdec_player_get_variables ()

const char*         swfdec_player_get_variables         (SwfdecPlayer *player);

Gets the initial variables for this player. See swfdec_player_set_variables() for details about variables.

player :

a SwfdecPlayer

Returns :

a string represetation of the current variables or NULL if none are set on the player.

swfdec_player_set_variables ()

void                swfdec_player_set_variables         (SwfdecPlayer *player,
                                                         const char *variables);

Sets the loader for the main data. This function may only be called if swfdec_player_set_url() has not been called yet. If the variables are set and validate, they will be set as properties on the root movie.

player :

a SwfdecPlayer

variables :

a string that is checked to be in 'application/x-www-form-urlencoded' syntax describing the arguments to set on the new player or NULL for none.

swfdec_player_get_rate ()

double              swfdec_player_get_rate              (SwfdecPlayer *player);

Queries the framerate of this movie. This number specifies the number of frames that are supposed to pass per second. It is a multiple of 1/256.

player :

a SwfdecPlayer

Returns :

The framerate of this movie or 0 if it isn't known yet or the movie doesn't have a framerate.

swfdec_player_get_default_size ()

void                swfdec_player_get_default_size      (SwfdecPlayer *player,
                                                         guint *width,
                                                         guint *height);

If the default size of the movie is initialized, fills in width and height with the size. Otherwise width and height are set to 0.

player :

a SwfdecPlayer

width :

integer to store the width in or NULL

height :

integer to store the height in or NULL

swfdec_player_get_size ()

void                swfdec_player_get_size              (SwfdecPlayer *player,
                                                         int *width,
                                                         int *height);

Gets the currently set image size. If the default width or height should be used, the width or height respectively is set to -1.

player :

a SwfdecPlayer

width :

integer to store the width in or NULL

height :

integer to store the height in or NULL

swfdec_player_set_size ()

void                swfdec_player_set_size              (SwfdecPlayer *player,
                                                         int width,
                                                         int height);

Sets the image size to the given values. The image size is what the area that the player will render and advocate with scripts.

player :

a SwfdecPlayer

width :

desired width of the movie or -1 for default

height :

desired height of the movie or -1 for default

swfdec_player_get_next_event ()

glong               swfdec_player_get_next_event        (SwfdecPlayer *player);

Queries how long to the next event. This is the next time when you should call swfdec_player_advance() to forward to.

player :

ia SwfdecPlayer

Returns :

number of milliseconds until next event or -1 if no outstanding event

swfdec_player_get_background_color ()

guint               swfdec_player_get_background_color  (SwfdecPlayer *player);

Gets the current suggested background color. The color will be an ARGB-color, with the MSB being the alpha value. Note that Swfdec will not render the background color itself, so if you want the background to not be translucent it is your job to clear the background using this color.

player :

a SwfdecPlayer

Returns :

the background color as an ARGB value

swfdec_player_get_scale_mode ()

SwfdecScaleMode     swfdec_player_get_scale_mode        (SwfdecPlayer *player);

Gets the currrent mode used for scaling the movie. See SwfdecScaleMode for the different modes.

player :

a SwfdecPlayer

Returns :

the current scale mode

swfdec_player_set_scale_mode ()

void                swfdec_player_set_scale_mode        (SwfdecPlayer *player,
                                                         SwfdecScaleMode mode);

Sets the currrent mode used for scaling the movie. See SwfdecScaleMode for the different modes.

player :

a SwfdecPlayer

mode :

a SwfdecScaleMode

swfdec_player_get_alignment ()

SwfdecAlignment     swfdec_player_get_alignment         (SwfdecPlayer *player);

Gets the alignment of the player. The alignment describes what point is used as the anchor for drawing the contents. See SwfdecAlignment for possible values.

player :

a SwfdecPlayer

Returns :

the current alignment

swfdec_player_set_alignment ()

void                swfdec_player_set_alignment         (SwfdecPlayer *player,
                                                         SwfdecAlignment align);

Sets the alignment to align. For details about alignment, see swfdec_player_get_alignment() and SwfdecAlignment.

player :

a SwfdecPlayer

align :

SwfdecAlignment to set

swfdec_player_get_scripting ()

SwfdecPlayerScripting* swfdec_player_get_scripting      (SwfdecPlayer *player);

Gets the current scripting implementation in use. If no implementation is in use (the default), NULL is returned.

player :

a SwfdecPlayer

Returns :

the current scripting implementation used or NULL if none

swfdec_player_set_scripting ()

void                swfdec_player_set_scripting         (SwfdecPlayer *player,
                                                         SwfdecPlayerScripting *scripting);

Sets the implementation to use for external scripting in the given player. Note that this is different from the internal script engine. See the SwfdecPlayerScripting paragraph for details about external scripting.

player :

a SwfdecPlayer

scripting :

the scripting implementation to use or NULL to disable scripting

swfdec_player_get_allow_fullscreen ()

gboolean            swfdec_player_get_allow_fullscreen  (SwfdecPlayer *player);

Checks if the player is allowed to go fullscreen. See swfdec_player_set_allow_fullscreen() for details.

player :

the player

Returns :

TRUE if the player is allowed to go fullscreen

swfdec_player_set_allow_fullscreen ()

void                swfdec_player_set_allow_fullscreen  (SwfdecPlayer *player,
                                                         gboolean allow);

Sets if the player is allowed to go fullscreen. If a player is allowed to go fullscreen, it may set the SwfdecPlayer::fullscreen property to TRUE. Players are not allowed to go fullscreen by default. Usually applications only want to allow going fullscreen in response to mouse or keyboard events.

player :

the player

allow :

if the player should be allowed to go fullscreen

swfdec_player_get_fullscreen ()

gboolean            swfdec_player_get_fullscreen        (SwfdecPlayer *player);

CHecks if the player is in fullscreen mode currently. If the player is in fullscreen mode, it assumes it occupies the whole screen. A player will only ever go into fullscreen, if you have allowed it by calling swfdec_player_set_allow_fullscreen().

player :

the player

Returns :

TRUE if the player is in fullscreen mode currently

swfdec_player_get_renderer ()

SwfdecRenderer*     swfdec_player_get_renderer          (SwfdecPlayer *player);

Gets the current renderer in use. See swfdec_player_set_renderer() for details.

player :

a player

Returns :

the current SwfdecRenderer in use.

swfdec_player_set_renderer ()

void                swfdec_player_set_renderer          (SwfdecPlayer *player,
                                                         SwfdecRenderer *renderer);

Sets the renderer to be used by the player. Setting the correct renderer is mostly relevant for TextField flash objects with native fonts, as the renderer provides those. It can also be very relevant for performance reasons. See the SwfdecRenderer documentation for details.

player :

a player

renderer :

the renderer to use

swfdec_player_render ()

void                swfdec_player_render                (SwfdecPlayer *player,
                                                         cairo_t *cr);

Renders the given area of the current frame to cr. This function just calls swfdec_player_render_with_renderer() using the player's renderer.

player :

a SwfdecPlayer

cr :

cairo_t to render to

swfdec_player_render_with_renderer ()

void                swfdec_player_render_with_renderer  (SwfdecPlayer *player,
                                                         cairo_t *cr,
                                                         SwfdecRenderer *renderer);

Renders the given area of the current frame to cr. If you only want to redraw parts of the player, like when responding to a SwfdecPlayer:invalidate signal, set a clip on cr using cairo_clip():

cairo_rectangle (cr, x, y, width, height);
cairo_clip (cr);
swfdec_player_render_with_renderer (player, cr, renderer);

Only redrawing parts of the player improves performance considerably.

player :

a SwfdecPlayer

cr :

cairo_t to render to

renderer :

Renderer to use for rendering

swfdec_player_advance ()

gulong              swfdec_player_advance               (SwfdecPlayer *player,
                                                         gulong msecs);

Advances player by msecs or at most one event, whatever happens first in the player's timeline. You should make sure to call this function as often as swfdec_player_get_next_event() indicates or your player will not appear smooth.

player :

the SwfdecPlayer to advance

msecs :

number of milliseconds to advance at maximum

Returns :

actual number of milliseconds advanced.

swfdec_player_mouse_move ()

gboolean            swfdec_player_mouse_move            (SwfdecPlayer *player,
                                                         double x,
                                                         double y);

Updates the current mouse position. If the mouse has left the area of player, you should pass values outside the movie size for x and y. You will probably want to call swfdec_player_advance() before to update the player to the correct time when calling this function.

player :

a SwfdecPlayer

x :

x coordinate of mouse

y :

y coordinate of mouse

Returns :

TRUE if the mouse event was handled. FALSE if the event should be propagated further. A mouse event may not be handled if the user clicked on a translucent area.

swfdec_player_mouse_press ()

gboolean            swfdec_player_mouse_press           (SwfdecPlayer *player,
                                                         double x,
                                                         double y,
                                                         guint button);

Tells the player that the mouse button button was pressed at the given coordinate.

player :

a SwfdecPlayer

x :

x coordinate of mouse

y :

y coordinate of mouse

button :

number of the button that was pressed. Swfdec supports up to 32 buttons.

Returns :

TRUE if the mouse event was handled. FALSE if the event should be propagated further. A mouse event may not be handled if the user clicked on a translucent area.

swfdec_player_mouse_release ()

gboolean            swfdec_player_mouse_release         (SwfdecPlayer *player,
                                                         double x,
                                                         double y,
                                                         guint button);

Tells the player that the mouse button button was released at the given coordinate.

player :

a SwfdecPlayer

x :

x coordinate of mouse

y :

y coordinate of mouse

button :

number of the button that was released. Swfdec supports up to 32 buttons.

Returns :

TRUE if the mouse event was handled. FALSE if the event should be propagated further. A mouse event may not be handled if the user clicked on a translucent area.

swfdec_player_key_press ()

gboolean            swfdec_player_key_press             (SwfdecPlayer *player,
                                                         guint keycode,
                                                         guint character);

Call this function to make the player react to a key press. A list of defined key codes is defined by SwfdecKey. You will likely need to translate from your keyboard API to the Flash key codes.

player :

a SwfdecPlayer

keycode :

the key that was pressed, must be smaller than 256.

character :

UCS4 of the character that was inserted or 0 if none

Returns :

TRUE if the key press was handled by the player, FALSE if it should be propagated further

swfdec_player_key_release ()

gboolean            swfdec_player_key_release           (SwfdecPlayer *player,
                                                         guint keycode,
                                                         guint character);

Call this function to make the player react to a key being released. See swfdec_player_key_press() for details.

player :

a SwfdecPlayer

keycode :

the key that was released

character :

UCS4 of the character that was inserted or 0 if none

Returns :

TRUE if the key press was handled by the player, FALSE if it should be propagated further

swfdec_player_get_focus ()

gboolean            swfdec_player_get_focus             (SwfdecPlayer *player);

Checks if the player has keyboard focus. See swfdec_player_set_focus() for details.

player :

a SwfdecPlayer

Returns :

TRUE if the player has keyboard focus.

swfdec_player_set_focus ()

void                swfdec_player_set_focus             (SwfdecPlayer *player,
                                                         gboolean focus);

Tells the player whether keyboard focus is inside it. The player will use this information to draw focus indicators around objects. Note that this update will not happen immediately, but only the next time you call swfdec_player_advance(). The player is focussed by default. So if you integrate it into a widget system such, you likely want to unset this upon creation of the player.

Note

The player must be focussed to receive keyboard events.

player :

the player

focus :

if the player is focussed

swfdec_player_get_selection ()

const char*         swfdec_player_get_selection         (SwfdecPlayer *player);

Retrieves the currently selected text of the player. If no text is currently selected, NULL is returned.

player :

the player

Returns :

the currently selected text or NULL

swfdec_player_get_audio ()

const GList*        swfdec_player_get_audio             (SwfdecPlayer *player);

Returns a list of all currently active audio streams in player.

player :

a SwfdecPlayer

Returns :

A GList of SwfdecAudio. You must not modify or free this list.

swfdec_player_get_maximum_runtime ()

gulong              swfdec_player_get_maximum_runtime   (SwfdecPlayer *player);

Queries the given player for how long scripts may run. see swfdec_player_set_maximum_runtime() for a longer discussion of this value.

player :

a SwfdecPlayer

Returns :

the maximum time in milliseconds that scripts are allowed to run or 0 for infinite.

swfdec_player_set_maximum_runtime ()

void                swfdec_player_set_maximum_runtime   (SwfdecPlayer *player,
                                                         gulong msecs);

Sets the time that the player may use to let internal scripts run. If the Flash file that is currently played back does not manage to complete its scripts in the given time, it is aborted. You cannot continue the scripts at a later point in time. However, your application may become unresponsive and your users annoyed if they cannot interact with it for too long. To give a reference point, the Adobe Flash player usually sets this value to 10 seconds. Note that this time determines the maximum time calling swfdec_player_advance() may take, even if it is called with a large value. Also note that this setting is ignored when running inside a debugger.

player :

a SwfdecPlayer

msecs :

time in milliseconds that scripts are allowed to run or 0 for infinite

Property Details

The "alignment" property

  "alignment"                SwfdecAlignment       : Read / Write

point of the screen to align the output to.

Default value: SWFDEC_ALIGNMENT_CENTER


The "allow-fullscreen" property

  "allow-fullscreen"         gboolean              : Read / Write

if the player is allowed to change into fullscreen mode.

Default value: FALSE


The "background-color" property

  "background-color"         guint                 : Read

ARGB color used to draw the background.

Default value: 4294967295


The "base-url" property

  "base-url"                 SwfdecURL*            : Read / Write

base URL for creating new resource or NULL if not set yet.


The "cache-size" property

  "cache-size"               gulong                : Read / Write

maximum cache size in bytes.


The "default-height" property

  "default-height"           guint                 : Read

default height of the movie.

Default value: 0


The "default-width" property

  "default-width"            guint                 : Read

default width of the movie.

Default value: 0


The "focus" property

  "focus"                    gboolean              : Read / Write

TRUE if the player has keyboard focus.

Default value: TRUE


The "fullscreen" property

  "fullscreen"               gboolean              : Read

if the player is in fullscreen mode.

Default value: FALSE


The "height" property

  "height"                   gint                  : Read / Write

current height of the movie.

Allowed values: >= -1

Default value: -1


The "initialized" property

  "initialized"              gboolean              : Read

TRUE when the player has initialized its basic values.

Default value: FALSE


The "loader-type" property

  "loader-type"              GType*                : Read / Write / Construct Only

type to use for creating loaders.


The "max-runtime" property

  "max-runtime"              gulong                : Read / Write

maximum time in msecs scripts may run in the player before aborting.


The "mouse-cursor" property

  "mouse-cursor"             SwfdecMouseCursor     : Read

how the mouse pointer should be presented.

Default value: SWFDEC_MOUSE_CURSOR_NONE


The "next-event" property

  "next-event"               glong                 : Read

how many milliseconds until the next event or -1 when no event pending.

Allowed values: >= -1

Default value: -1


The "rate" property

  "rate"                     gdouble               : Read

rate in frames per second.

Allowed values: [0,256]

Default value: 0


The "renderer" property

  "renderer"                 SwfdecRenderer*       : Read / Write / Construct

the renderer used by this player.


The "scale-mode" property

  "scale-mode"               SwfdecScaleMode       : Read / Write

method used to scale the movie.

Default value: SWFDEC_SCALE_SHOW_ALL


The "scripting" property

  "scripting"                SwfdecPlayerScripting*  : Read / Write

external scripting implementation.


The "selection" property

  "selection"                gchar*                : Read

currently selected text.

Default value: NULL


The "socket-type" property

  "socket-type"              GType*                : Read / Write / Construct Only

type to use for creating sockets.


The "start-time" property

  "start-time"               SwfdecTimeVal*        : Write / Construct Only

time to use as the beginning time for this player.


The "system" property

  "system"                   SwfdecSystem*         : Read / Write

object holding system information.


The "url" property

  "url"                      SwfdecURL*            : Read

URL of resource currently played back or NULL if not set.


The "variables" property

  "variables"                gchar*                : Read / Write

variables to use when setting the URL.

Default value: NULL


The "width" property

  "width"                    gint                  : Read / Write

current width of the movie.

Allowed values: >= -1

Default value: -1

Signal Details

The "advance" signal

void                user_function                      (SwfdecPlayer *player,
                                                        gulong        msecs,
                                                        guint         audio_samples,
                                                        gpointer      user_data)          : Run Last

Emitted whenever the player advances.

player :

the SwfdecPlayer affected

msecs :

the amount of milliseconds the player will advance

audio_samples :

number of frames the audio is advanced (in 44100Hz steps)

user_data :

user data set when the signal handler was connected.

The "audio-added" signal

void                user_function                      (SwfdecPlayer *player,
                                                        SwfdecAudio  *audio,
                                                        gpointer      user_data)      : Run Last

Emitted whenever a new audio stream was added to player.

player :

the SwfdecPlayer affected

audio :

the audio stream that was added

user_data :

user data set when the signal handler was connected.

The "audio-removed" signal

void                user_function                      (SwfdecPlayer *player,
                                                        SwfdecAudio  *audio,
                                                        gpointer      user_data)      : Run Last

Emitted whenever an audio stream was removed from player. The stream will have been added with the SwfdecPlayer::audio-added signal previously.

player :

the SwfdecPlayer affected

audio :

the audio stream that was removed

user_data :

user data set when the signal handler was connected.

The "fscommand" signal

void                user_function                      (SwfdecPlayer *player,
                                                        gchar        *command,
                                                        gchar        *parameter,
                                                        gpointer      user_data)      : Run Last

This signal is emited whenever a Flash script command (also known as fscommand) is encountered. This method is ued by the Flash file to communicate with the hosting environment. In web browsers it is used to call Javascript functions. Standalone Flash players understand a limited set of functions. They vary from player to player, but the most common are listed here:

  • "quit": quits the player.

  • "fullscreen": A boolean setting (parameter is "true" or "false") that sets the player into fullscreen mode.

  • "allowscale": A boolean setting that tells the player to not scale the Flash application.

  • "showmenu": A boolean setting that tells the Flash player to not show its own entries in the right-click menu.

  • "exec": Run an external executable. The parameter specifies the path.

  • "trapallkeys": A boolean setting that tells the Flash player to pass all key events to the Flash application instead of using it for keyboard shortcuts or similar.

player :

the SwfdecPlayer affected

command :

the command to execute. This is a lower case string.

parameter :

parameter to pass to the command. The parameter depends on the function.

user_data :

user data set when the signal handler was connected.

The "handle-key" signal

gboolean            user_function                      (SwfdecPlayer *player,
                                                        guint         key,
                                                        guint         pressed,
                                                        gboolean      Returns,
                                                        gpointer      user_data)      : Run Last

This signal is emitted whenever player should respond to a key event. If any of the handlers returns TRUE, swfdec_player_key_press() or swfdec_player_key_release() will return TRUE. Note that unlike many event handlers in gtk, returning TRUE will not stop further event handlers from being invoked. Use g_signal_stop_emission() in that case.

player :

the SwfdecPlayer affected

key :

SwfdecKey that was pressed or released

pressed :

TRUE if the key was pressed or FALSE if it was released

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if this handler handles the event.

The "handle-mouse" signal

gboolean            user_function                      (SwfdecPlayer *player,
                                                        gdouble       x,
                                                        gdouble       y,
                                                        gint          button,
                                                        gpointer      user_data)      : Run Last

This signal is emitted whenever player should respond to a mouse event. If any of the handlers returns TRUE, swfdec_player_handle_mouse() will return TRUE. Note that unlike many event handlers in gtk, returning TRUE will not stop further event handlers from being invoked. Use g_signal_stop_emission() in that case.

player :

the SwfdecPlayer affected

x :

new x coordinate of the mouse

y :

new y coordinate of the mouse

button :

0 for a mouse move, a positive number if a button was pressed, a negative number if a button was released

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if this handler handles the event.

The "invalidate" signal

void                user_function                      (SwfdecPlayer *player,
                                                        gpointer      rectangles,
                                                        guint         n_rectangles,
                                                        gpointer      user_data)         : Run Last

This signal is emitted whenever graphical elements inside the player have changed. It provides two ways to look at the changes: By looking at the extents parameter, it provides a simple way to get a single rectangle that encloses all changes. By looking at the rectangles array, you can get finer control over changes which is very useful if your rendering system provides a way to handle regions.

player :

the SwfdecPlayer affected

rectangles :

a number of smaller rectangles for fine-grained control over changes

n_rectangles :

number of rectangles in rectangles

user_data :

user data set when the signal handler was connected.

The "launch" signal

void                user_function                      (SwfdecPlayer *player,
                                                        gchar        *url,
                                                        gchar        *target,
                                                        SwfdecBuffer *data,
                                                        guint         header_count,
                                                        GStrv        *header_names,
                                                        GStrv        *header_values,
                                                        gpointer      user_data)          : Run Last

Emitted whenever the player encounters an URL that should be loaded into a target the Flash player does not recognize. In most cases this happens when the user clicks a link in an embedded Flash movie that should open a new web page. The effect of calling any swfdec functions on the emitting player is undefined.

player :

the SwfdecPlayer affected

url :

URL to open

target :

target to load the URL into

data :

optional data to pass on with the request. Can be NULL indicating no data should be passed.

header_count :

number of custom HTTP headers to be sent

header_names :

names of the custom HTTP headers. NULL terminated

header_values :

values of the custom HTTP headers. NULL terminated

user_data :

user data set when the signal handler was connected.

The "missing-plugins" signal

void                user_function                      (SwfdecPlayer *player,
                                                        GStrv        *details,
                                                        gpointer      user_data)      : Run Last

Emitted whenever a plugin is detected that GStreamer cannot currently handle because it is missing plugins to do so. You should use gst_install_plugins_async() to install those plugins.

player :

the SwfdecPlayer missing plugins

details :

the details strings for all missing plugins

user_data :

user data set when the signal handler was connected.

The "query-size" signal

gboolean            user_function                      (SwfdecPlayer *player,
                                                        gboolean      fullscreen,
                                                        gpointer      width,
                                                        gpointer      height,
                                                        gpointer      user_data)       : Run Last

This signals is emitted whenever the player is (un)fullscreened. In this case it requests the new size the Flash file will be displayed in immediately. If you want to provide values, connect to this signal. The values don't have to be exact, you can still call swfdec_player_set_size() later on. However, it will look visually nicer if your values here are correct. By default, the screen resolution values will be used for fullscreen and the default size will be used otherwise.

player :

the SwfdecPlayer that resizes

fullscreen :

TRUE if the player queries the fullscreen size, FALSE for the default size

width :

pointer to an integer that takes the width to use

height :

pointer to an integer that takes the height to use

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if this handler properly sets width and height and no other handlers should be invoked.